AI Insights · Timothy · October 2022
Top 5 Otome Games in France Q3 2022 Performance
Discover the performance trends of the top 5 Otome games on a unified platform in France during the third quarter of 2022, based on Sensor Tower data.
During the third quarter of 2022, the top 5 Otome games in France showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Is it Love? Stories - Scandal from 1492 Studio experienced a fluctuating weekly revenue, peaking at approximately $9.2K in early August and gradually declining to around $4.6K by the end of September. Weekly downloads for the game saw a significant drop from 1.7K in early July to just 281 by the end of September.
My Candy Love - Otome game by Beemoov demonstrated a strong finish in Q3, with weekly revenue hitting a peak of around $9.4K in mid-September. The game maintained a stable number of downloads, averaging around 1.3K per week, despite a noticeable dip to 887 in the last week of September. Weekly active users remained relatively stable, ranging from 12K to 16K throughout the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. saw a significant spike in weekly revenue, reaching approximately $7.9K in mid-July, but this was followed by a decline to around $1.4K by the end of September. Downloads for the game were quite low, with a peak of 412 in late June and a low of 59 in early September. Active users remained steady, fluctuating around the 1K mark.
Obey Me! - Anime Otome Sim from NTT Solmare had a relatively stable performance in terms of weekly revenue, peaking at $1.7K in early July and gradually decreasing to $423 by the end of September. Weekly downloads were modest, averaging around 500, with a slight dip to 252 in early September. Active users for the game varied between 4K and 5.5K throughout the quarter.
Is It Love? Drogo - Vampire, another title from 1492 Studio, had a steady weekly revenue, peaking at $1.1K in early September before settling around $782 by the end of the month. Weekly downloads for the game were consistent, hovering around the 300 mark, and active users remained stable, fluctuating between 1.2K and 1.6K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.